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Relive the '90s by working in a virtual video store

Popular Science

'Retro Rewind' can make it a Blockbuster night. The two-person development team says "nostalgia is a central element" of their 90s themed simulator. Breakthroughs, discoveries, and DIY tips sent six days a week. Growing up in the early 2000s, few weekly rituals stuck with me quite like New Release Tuesday. Every week, without fail, I remember wandering the slightly-moldy-smelling, blue-carpeted aisles of our local Blockbuster while my mom scrutinized the newest covers.


'Battlestar Galactica' reunion at ATX Television Festival reveals that the cylons never had a plan

Los Angeles Times

For die-hard fans of the Syfy drama "Battlestar Galactica," the closing night reunion panel at the ATX Television Festival was a treat-filled trip down memory lane. Seven key cast members -- Edward James Olmos (Admiral Adama), Mary McDonnell (President Laura Roslin), Katee Sackhoff (Starbuck), James Callis (Gaius Baltar), Tricia Helfer (Number Six), Grace Park (Boomer/Number Eight) and Michael Trucco (Sam Anders) -- and executive producer Ronald D. Moore came together to celebrate the groundbreaking series that was as much post-9/11 allegory as it was grand space adventure. The "BSG" gang still clearly enjoy each other's company and had both the audience and each other cracking up throughout the nearly two-hour Q&A session at Austin's Paramount Theatre. From awkward sex scenes (Callis and Helfer) to uncontrollable giggles (McDonnell and Sackhoff) to Olmos's Adama-like leadership qualities, the cast mates and Moore fondly recalled funny and touching moments from their time on the series, which ran from 2004 to 2009. Callis recalled a scene in which he fell and hit his head requiring a trip to an emergency room.


Slamdance announces lineup for second Digital, Interactive and Gaming showcase

Los Angeles Times

Slamdance, a film festival supporting emerging and independent talent, announced Wednesday the lineup for its Digital, Interactive and Gaming, or DIG, Showcase. The event, running Dec. 2-10, will feature eight works from budding artists using digital media including a virtual reality music sandbox, reality blurring installation-based video games and an interactive dance experience. Only in its second year, DIG is Slamdance's way of embracing the future of media production and being on the cutting edge of filmmaking, much in the same vein as the Sundance Film Festival's New Frontiers section. "DIG's purpose is to explore the landscape of storytelling and our program this year shows how a group of emerging artists are shaping its future," said Peter Baxter, president and cofounder of Slamdance, in a statement. "Our curation is coming from the core of what Slamdance is about: an open, DIY aesthetic involving alumni -- artists themselves -- who are committed to talent development on a local and international level."